Update RetroArch to 1.16 (including core updates) Add libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. Add mednafen for wswan, saturn, psx, lynx, gb, gba, sgb, ngp, ngpc, gamegear, pcfx and mastersystem Add mgba for gb, gbc and sgbAdd libretro:sameboy core for gb and gbc, allowing multiplayer with different cartridges (e.g. MAME64 for AppleII & AppleIIGS system (additional BIOS required) Add Super Bros War (libretro port of Super Mario War) Add libretro:openlara (Tomb Raider port) Add PinballFX, Pinball M & PinballFX2 support (steam versions & standalone) Add Magic Engine (PCEngine & SuperGrafx) Add HBMame standalone (homebrew arcade) Add Namco 2圆 with Play emulator (also added on PS2) Add Flycast (Dreamcast, naomi & Atomiswave) Add Mupen64 (Rosalie's) and Simple64 standalone emulators (n64 and n64dd) Add Ares & Bizhawk for multiple systems Improved VSync stability with the DirectX video driver.Ĭet ensemble de scripts pour configurer un frontend pour RetroArch et autres émulateurs a été mis à jour. Fixed an issue where rumble events could be missed causing rumble issues in many games. Fixed an issue where the SDL input driver considered all controllers to be the same device. Switched back to wglSwapInterval for VSync on OpenGL for Windows the DwmFlush approach caused worse tearing for most users. Improvements to the handling of the GPUSTAT register. Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid. Add the Mega CD's PC RAM to the debugger memory viewer.
![atari 2600 border retroarch atari 2600 border retroarch](https://i.pinimg.com/736x/7e/6e/87/7e6e87d5940a68e821919cd46dc42fdd--atari-twitter.jpg)
Fix a corner face in FPU exception handling Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries. Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency. Implement that timer 0 count-up bit cannot be set. Implement prefetch buffer reset on ROM accesses from the CPU. Cheats are saved in a cheat database file alongside the rom: for example, Game.sfc will create a cheat file titled. It is possible to chain multiple codes into a single cheat entry by separating the codes with a + symbol this is useful if a single cheat requires multiple code to work. The cheat code format is a simple patch code format XXXXXXXX:YY where X is an address, and Y is the data to write most emulators support this format so it shouldn't be difficult to port cheats between them. Cheats are currently implemented for all cores, except for Nintendo 64 and PlayStation: support for these requires larger changes to ares that did not make the cut for this release. You can access the cheat editor by going to Tools -> Cheats while a game is loaded. A popular request: ares finally has support for cheat codes, as well as a cheat editor. Hiding the overscan area is not yet implemented for Atari 2600, PC-Engine, Nintendo 64 or PlayStation as more hardware verification is required. NOTE: The border regions for All TMS9918 VDP based consoles are thought to be be correct, as are Master System, Mega Drive, and NES, while SNES and PC-Engine are (educated) estimates. Additionally, we have updated most of the emulator cores in ares to have hardware accurate border and aspect ratio when overscan is visible: this also includes PAL, so PAL games are finally rendered at the correct aspect ratio to real hardware when 'aspect ratio correction' is enabled. The overscan option has been reworked to show or hide all non-desirable edges of the screen (in most cases this is blank borders, but it can include areas that commonly just contain garbage pixels). For ares v136, we have overhauled how borders and overscan is handled across all cores in ares.
![atari 2600 border retroarch atari 2600 border retroarch](https://i.ytimg.com/vi/0Eb5EbFIl7g/maxresdefault.jpg)
This behavior is not how most end users expect overscan to function. When ares was initially designed, it was geared primarily towards SNES emulation, and as such the "Overscan" option in video settings behaved like the overscan feature of the SNES: showing or hiding the lower 16 lines of display.
![atari 2600 border retroarch atari 2600 border retroarch](https://www.howtoretro.com/wp-content/uploads/2017/08/Atari2600-430x430.jpg)
Cet émulateur multi-systèmes a été mis à jour.